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- 번역
- IOS
- iTunes Connect Developer Guide
- iOS In-App Purchase Programming Guide
- Start Developing iOS Apps Today
- Getting Started Documents
- AdMob
- 2013. 9. 19
- Threading Programming Guide
- 기기 테스트
- App Distribution Guide
- Android
- 앱
- Introduction
- 배포
- About Receipt Validation
- Google Mobile Ads SDK
- 안드로이드
- Firebase
- Getting Started
- 파이어 베이스
- Intorduction
- 삽입광고
- Banners 1
- AdMob SDK
- 애드몹
- 유니티
- 예제
- 맥
- MAC
- 에셋 번들
- I-Ap
- 전제조건
- Prerequisites
- 파이어베이스
- 안드로이드 스튜디오
- Thread Safety Summary
- Run Loops
- Thread Management
- About Threaded Programming
- Receipt Fields
- Validating Receipts With the App Store
- Validating Receipts Locally
- Preparing for App Review
- Working with Subscriptions
- Providing Purchased Content
- Delivering Products
- Requesting Payment
- Displaying Your App’s Store UI
- Designing Your App’s Store
- App Store Territories
- Device Compatibility Matrix
- Game Center Info Table
- Catalog Reports
- iCloud Display Sets
- iAd Network
- Requesting Promo Codes
- Editing and Updating App Information
- Managing Your Apps
- Using Application Loader
- Adding New Apps
- Managing Users
- Viewing Payments and Financial Reports
- and Banking
- Taxes
- Managing Contracts
- Viewing Sales and Trend Information
- Overview of iTunes Connect
- Before You Begin
- Auto-Renewable Subscriptions
- Testing a Store
- Verifying Store Receipts
- Adding a Store to Your Application
- Making a Purchase
- Retrieving Product Information
- Overview of In-App Purchase
- InApp Purchase
- 웹뷰
- Banners 2
- AdMob 예제 Banners 2
- Unity iOS
- 프로비저닝 프로파일
- Certificates
- Configuring Your Xcode Project for Distribution
- Configuring Store Technologies in Xcode and iTunes Connect
- Provisioning Your App for Store Technologies
- Developing Apps Using the Team Provisioning Profile
- Creating Your Signing Certificates
- Enrolling in an Apple Developer Program and Accessing Its Tools
- 라이브 닷컴
- 앱 배포
- Prepare for App Store Submission
- iOS Technology Overview
- iOS Developer Library
- Where To Go From Here
- Finding Information
- App Design
- Human Interface Design
- Basic Tasks
- Jump Right In
- Set Up
- iOS 개발환경 설정
- iOS 기기테스트
- 게시자 설명서
- 광고 네트워크 중계
- Publisher Instructions
- Ad Network Mediation
- 스마트 배너
- Smart Banners
- Interstitial Ads
- 애드몹 광고 넣기
- 애드몹 예제
- 예제실습
- Banners I
- AdMob 예제
- admob SDK Doc
- sequelpro
- 맥 유니티 개발환경 설정
- 모노 디벨롭
- mobodevelop
- unity3D Android Plugin
- eclipse 빌드
- Android 확장
- ADT 설치
- android studio
- newsstand
- Game Center
- Messaging
- JDK 설치
- Provisioning Profile
- 메시징
- In-app Purchase
- Design Patterns
- Mission Control
- 안드로이드 개발환경
- java 설치
- textWrangler
- UIWebview
- 안드로이드 개발환경 설정
- Requirements
- banner
- readme
- windows azure
- 요구사항
- How to
- 메일서버
- 모노
- 네이티브
- Cloud
- Guide
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- glossary
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- 카페24
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- Synchronization
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- Best Practices
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